2/27/2024 0 Comments Dwarf fortress steam versionAnd I personally would be annoyed if his life's work was put on hold cuz you wanted slidey animations out of personal preference. Tarn's perpetual deadline for this game is his eventual death. It’s still good old Dwarf Fortress, but with graphics support and music by default. Dwarf Fortress Free Steam Pre-Installed: Nothing substantial is new or changed, under the hood. If it's going to take him months and months to get it to work, then it's better left down the track when there's less pressure to get the game done. The legendary Dwarf Fortress is now on Steam Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness. Adding a smoother transition won't get that version number any higher, because it's not a feature, it's an aesthetic change. DF is at version 0.47 now, which means Tarn believes it to be 47% of the bare minimum for him to consider it a full game. Its not too bad, should be upgraded to next level and as i say the animations should change it will be more entertaining It's out of our hands, Tarn has to weigh up if the change is worth it. In my opinion dwarf fortress has its own style originally. Originally posted by Power:Have you played DF? If not please download it from bay12, Play it I have played DF according to my calculations i have spent three or two half weeks total. Setting aside the "first release" qualifier, that doesn't really even address the suggestion here, which is simply moving sprites smoothly over the background tiles, instead of having them locked to the center of each tile and instantly moving them to the next.Īnimations involve multiple sprites and require way more work than Rimworld style movement. They'd add a lot to the game of course, but we're operating under considerable limitations for the first release, and just getting all of the basics done will be good. Mostly not, especially at first, I expect. Will there be animations for moving objects, destroying objects, dorf attacks, fire, waterfalls etc?Ī: The streams raised the animation bar considerably for us, but I'm not sure any thing else will be coming to meet them any time soon. Q: Can we have animation for wind swaying the trees lightly? Pretty please :) But the horde is literally infinite, so one minor misstep and you're quickly overrun. If you're extremely prepared and dwarfy about it, you could theoretically hold out for a while. Most demons are building destroyers or simply too tough to care about traps. They'd add a lot to the game of course, but we're operating under considerable limitations for the first release, and just getting all of the basics done will be good. Some of that will work, with brief or limited success. Originally posted by Toady One:Mostly not, especially at first, I expect.
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